import QtQuick
import QtQuick3D
import QtQuick3D.Physics

//用于在场景中放置道具
Node{
    id:root
    property alias propPlatform:propPlatform//道具放置基座

    property string source//道具的源（qml）

    Node{
        id:propPlatform
        x: 19.727
        y: 39.916
        eulerRotation.z: 90.75048
        eulerRotation.y: -90.34337
        eulerRotation.x: -27.23733
        z: 0.04813
        Loader3D{
            id:loader
            source:root.source
        }
    }

    GrabTrigger{
        host:root
        collisionShapes: BoxShape{
            extents: Qt.vector3d(100,100,100)
        }
    }

    Node {
        id: __materialLibrary__
    }

}
